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`bounded`: the ripple effect expands from the user's click position\n * - `unbounded`: the ripple effect expands from the center of the button and overflows the container.\n *\n * NOTE: Surfaces for bounded ripples should have the overflow property set to hidden,\n * while surfaces for unbounded ripples should have it set to visible.\n */\n this.type = 'bounded';\n }\n /**\n * Adds the ripple effect to the parent element.\n *\n * @param x The horizontal coordinate of where the ripple should start.\n * @param y The vertical coordinate of where the ripple should start.\n */\n class_1.prototype.addRipple = function (x, y) {\n return __awaiter(this, void 0, void 0, function () {\n var _this = this;\n return __generator(this, function (_a) {\n return [2 /*return*/, new Promise(function (resolve) {\n readTask(function () {\n var rect = _this.el.getBoundingClientRect();\n var width = rect.width;\n var height = rect.height;\n var hypotenuse = Math.sqrt(width * width + height * height);\n var maxDim = Math.max(height, width);\n var maxRadius = _this.unbounded ? maxDim : hypotenuse + PADDING;\n var initialSize = Math.floor(maxDim * INITIAL_ORIGIN_SCALE);\n var finalScale = maxRadius / initialSize;\n var posX = x - rect.left;\n var posY = y - rect.top;\n if (_this.unbounded) {\n posX = width * 0.5;\n posY = height * 0.5;\n }\n var styleX = posX - initialSize * 0.5;\n var styleY = posY - initialSize * 0.5;\n var moveX = width * 0.5 - posX;\n var moveY = height * 0.5 - posY;\n writeTask(function () {\n var div = document.createElement('div');\n div.classList.add('ripple-effect');\n var style = div.style;\n style.top = styleY + 'px';\n style.left = styleX + 'px';\n style.width = style.height = initialSize + 'px';\n style.setProperty('--final-scale', \"\" + finalScale);\n style.setProperty('--translate-end', moveX + \"px, \" + moveY + \"px\");\n var container = _this.el.shadowRoot || _this.el;\n container.appendChild(div);\n setTimeout(function () {\n resolve(function () {\n removeRipple(div);\n });\n }, 225 + 100);\n });\n });\n })];\n });\n });\n };\n Object.defineProperty(class_1.prototype, \"unbounded\", {\n get: function () {\n return this.type === 'unbounded';\n },\n enumerable: false,\n configurable: true\n });\n class_1.prototype.render = function () {\n var _a;\n var mode = getIonMode(this);\n return (h(Host, { role: \"presentation\", class: (_a = {},\n _a[mode] = true,\n _a['unbounded'] = this.unbounded,\n _a) }));\n };\n Object.defineProperty(class_1.prototype, \"el\", {\n get: function () { return getElement(this); },\n enumerable: false,\n configurable: true\n });\n return class_1;\n}());\nvar removeRipple = function (ripple) {\n ripple.classList.add('fade-out');\n setTimeout(function () {\n ripple.remove();\n }, 200);\n};\nvar PADDING = 10;\nvar INITIAL_ORIGIN_SCALE = 0.5;\nRippleEffect.style = rippleEffectCss;\nexport { RippleEffect as ion_ripple_effect };\n"],"sourceRoot":""}